Rigging • Pipeline Tools • Animation Support

Suzaku Technical Animation 

We provide high‑end rigging, technical animation, and pipeline solutions for film VFX and video game studios. 

From photorealistic creatures to real‑time game characters, we deliver the tools and rigs that bring animation to life.

Technical Animation Services

  • Rigging & Skinning Services — Characters and creatures with facial rigs, simulated muscle systems, and skinning at the highest quality.  Rigging of props with space-switching constraints, and vehicles with engine detail and complex rigged suspension.

  • Pipeline & Tool Development — Custom Python/MEL tools for Maya, Unreal Engine integration, mocap ingestion tool, pose library tool, and auto‑rigging systems.

  • Animation & Mocap Support — Cleanup, retargeting, and integration of motion capture data for both film and games.

  • VFX Creature Work — Muscle simulations, custom blendshape deformers, and fur grooming with Maya XGen for cinematic quality.

  • Game Development Co‑Dev — Unreal Engine 5 animation blueprints, state machines, and real‑time rigging solutions for narrative and multiplayer game projects.